Overview

Location: Canada

Date published: 12-Mar-2025

Job ID: 141257

Description and Requirements

Work Location: Hybrid
Position Type: Contract, 18 months 
Location: Vancouver, British Columbia, Canada
Expected Salary: $50/hr (T4) - $62/hr (Inc) (Subject to experience/qualifications and employment conditions)

Our multinational gaming client is seeking a highly motivated Technical Artist. This team is seeking an experienced and motivated Technical Artist, with a proven track record in collaborating with peers to develop and maintain high quality tools, pipelines, systems and runtime performance. In this position you are responsible for working with the Technical Art team to ensure real-time gameplay maintains high visual quality yet remains performant and functional. It is important that you have good communication skills and work collaboratively with peers.  

Responsibilities
  • Proactively work with other disciplines to identify pain points in workflow and help determine solutions for them
  • Run-time performance – work with art teams to reduce content complexity, lighting cost, draw calls, etc. where appropriate, while maintaining visual quality
  • Use pix to identify content performance concerns and communicate over-budget assets out to the respective teams
  • Work with Level Art team to help identify and troubleshoot any performance issues in Environments
  • Work with Technical Animation team to help identify and troubleshoot any animation related issues
  • Work with Character art team to help identify and troubleshoot character specific problems (Morph targets, materials/shaders, etc.)
  • Educating, creating technical documentation, and communicating with external vendors
  • Fix bugs in the game as they are reported

Qualifications
  • At least 3-5 years of relevant experience
  • Strong knowledge of production pertaining to video games
  • The ability to problem-solve, specifically test and debug technical issues
  • Strong knowledge of Unreal 4 or equivalent engine
  • Strong knowledge of shader creation and optimization
  • Strong knowledge in 2D/3D art packages (Photoshop/Maya)
  • Scripting/programming in python, C# and C++
  • Houdini/Substance Designer a plus
  • Games experience a strong plus.

All interested applicants who meet the qualifications listed above are invited to submit a resume by clicking "Apply Now".


The indicated pay range for this position is a good-faith estimate based on the qualifications necessary for the position, including experience, training, and other considerations permitted by law. Additionally, it is emphasized that the pay band mentioned herein is the one established by the client company. Factors that may be used when making an offer may include a candidate’s skills, experience and geographic location, the expected quality and quantity of work. Most candidates will start at the bottom half of the pay range, with the upper end reserved for candidates with extensive experience and skills and who live in geographic markets commanding a higher starting pay. An employee’s pay history will not be a contributing factor where prohibited by local law.

This information is subject to change and serves as a general guideline for compensation discussions. Actual offers may vary based on specific circumstances and company policies.