Overview

Location: Canada

Date published: 08-Oct-2024

Job ID: 134672

Description and Requirements

Work Location: Hybrid
Position Type: Contract, 18 months 
Location: Vancouver, British Columbia, Canada
Expected Salary: $50-$62 per hour (subject to experience/qualifications and employment conditions)


Our multinational gaming client is seeking a highly motivated Character Rigger. In this position, you will be responsible for carrying through the artistic vision of the project and applying your experience directly to rigging game assets that are vital to the team and for the game animation systems.  


Responsibilities
  • Work closely with the Rigging Lead to create rigged assets that conform to the technical guidelines of the target platform and engine.
  • Follow direction from the Rigging Lead, as well as seek feedback from peers and art leads when needed.
  • Trouble shoot rigged assets, fix content issues, and test on target platform
  • Participate in meetings as part of effective communication with the team.
  • Capably and consistently meet project deadlines and milestones set by project leads.
  • Document new rigging tools, techniques and workflows as required
  • Be a positive and creative force in the team.

Qualifications
  • 3+ years as a professional rigger or equivalent experience
  • Required skills are Maya, Unreal experience (Some experience is valued – equivalent experience in Unity is also useful), Python scripting knowledge, and MotionBuilder ( beneficial, but will not swing an opinion)
  • AA/BFA preferred, or at least can demonstrate through a portfolio an industry-standard level of rigging
  • Proficient with Maya, with a high capacity to learn new tools and processes
  • Human/animal anatomical knowledge
  • Clean and efficient smooth skinning practices
  • Passion for the industry and an understanding of industry trends and technologies
  • Have a proactive work ethic; capable problem solver who is not afraid of big challenges
  • Prepared to learn in-studio workflow and tools
  • Experience with Unreal Engine 5 is a benefit
  • Python scripting knowledge is a benefit
  • Experience with MotionBuilder is a benefit
  • Knowledge of Cloth or simulation is a plus

All interested applicants who meet the qualifications listed above are invited to submit a resume by clicking "Apply Now".


The indicated pay range for this position is a good-faith estimate based on the qualifications necessary for the position, including experience, training, and other considerations permitted by law. Additionally, it is emphasized that the pay band mentioned herein is the one established by the client company. Factors that may be used when making an offer may include a candidate’s skills, experience and geographic location, the expected quality and quantity of work. Most candidates will start at the bottom half of the pay range, with the upper end reserved for candidates with extensive experience and skills and who live in geographic markets commanding a higher starting pay. An employee’s pay history will not be a contributing factor where prohibited by local law.

This information is subject to change and serves as a general guideline for compensation discussions. Actual offers may vary based on specific circumstances and company policies.